Our Art director Kim was part of SUTD’s Game Aesthetics and Art panel discussion with this year’s batch of GIP interns. Post by SUTD Game Lab.
Until two days ago I hadn’t even heard of ASO (App Store Optimization). Our one game on the Apple App Store was languishing, but 5 minutes with SensorTower and I can see why. Using their Keyword ranking research tool, I can see that our choice of name and description mean we are buried under 1000′s
How Occupy Wall Street Inspired Bad Candy. Paul Naylor – Games Developer & Founder of LandShark Games At the end of 2011, a movement called ‘Occupy Wall Street’ protested against social and economic inequality, greed, corruption and the perceived undue influence of corporations on government. Inspired by this worthy cause, and the catchphrase “We are
LandShark Games is very honoured to be part of the Singapore University of Technology and Design (SUTD) Game Lab’s inaugural Game Innovation Programme (GIP). It was a 14-week programme that started in May this year. We were product owners to a team of 7 students who formed Cube Isle to develop a puzzle strategy game