LandShark Games was one of the exhibitors at the Game Development and IP Dialogue Session held on the 11th of July at the Intellectual Property Office (IPOS) of Singapore Centre. Paul was interviewed briefly by Vulcan Post reporter Sharanya Pillai about his views on the upcoming SG50 game submission proposal.
Our Art director Kim was part of SUTD’s Game Aesthetics and Art panel discussion with this year’s batch of GIP interns. Post by SUTD Game Lab.
Until two days ago I hadn’t even heard of ASO (App Store Optimization). Our one game on the Apple App Store was languishing, but 5 minutes with SensorTower and I can see why. Using their Keyword ranking research tool, I can see that our choice of name and description mean we are buried under 1000′s
Singapore based developer LandShark Games has announced the release of Bad Candy for iOS and Facebook, a puzzle logic social game for “a worthy cause.”
How Occupy Wall Street Inspired Bad Candy. Paul Naylor – Games Developer & Founder of LandShark Games At the end of 2011, a movement called ‘Occupy Wall Street’ protested against social and economic inequality, greed, corruption and the perceived undue influence of corporations on government. Inspired by this worthy cause, and the catchphrase “We are
Aviator developer LandShark Games has released its newest game on Facebook, Bad Candy, which asks players to identify the rotten candy on the screen, while saving all of the good candy. Each level tests players’ observation and deduction, as they must figure out the location of evil candies using hints provided by the game.
Bad Candy is the latest Facebook and iOS game by LandShark Games, the creators of ‘Aviator’ on Facebook. Bad Candy introduces puzzle logic fans to a game unlike anything else out there. Bad Candy’s premise is simple; players begin with a board filled with candies that they will need to use as clues to assess
LandShark Games is very honoured to be part of the Singapore University of Technology and Design (SUTD) Game Lab’s inaugural Game Innovation Programme (GIP). It was a 14-week programme that started in May this year. We were product owners to a team of 7 students who formed Cube Isle to develop a puzzle strategy game
LandShark Games was recently in the news for being part of a hands-on training programme in game development with the Singapore University of Technology and Design(SUTD). We believe in collaborating with education and research institutions to help the growth of the local gaming industry here in Singapore.
LandShark Games was one of the 16 foreign game companies invited by TAITRA, to participate in a matchmaking event for foreign and local developers in Taipei.